Initial texture draws were tested on a still image, but when I started to run these slow drawing techniques on moving footage the resultant imagery reminded me of the works of Daniel Crooks. Not the look but it’s a very similar technique of delivering thin slices of images from different times
I liked how the forms that were generated but i wasn’t satisfied with how they were updated, it looked very much like an out of sync old style TV with the line of up update slowly running down the screen
