So far the images I was working with from the Kinect were greyscale. An image stripped down to just impart the necessary information.
One of the best things about working with light is the bright colours available. A fan of neon lights grow in the dark colours and phosperescence in nature, these very manufactured colours have a strong influence on me I think it harkens back to the imaginary worlds of my childhood picture books. So gery was never going to be an option I was content with. Besides this the human brain is great at perceiving colour we process different wavelengths of light on it creats these vivid colours in our minds if we saw different;y i.e. we save depth then it would make sense that these distances may be represented with colour rather than graduations of light. As a stop gap I decided just to apply a simple function to the depth image to transform the depth information into colour, there are plently of ways to map the depth to a hue but I wasn’t keen to do this quite so methodocilly. I wanted to pull my colours from an selective palette. An initial coding error caused some banding in the colours.
At this point A few doubts started creeping in I had added the texture to get away from the computer generated look but now I had found myself with some sort of warped computer generated tapestry. I needed to work on the texture.
